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Collaborative Group @ CIDL

The main function of the center is to spearhead innovation in delivery and learning in line with the latest technological advances and ensure the successful and sustainable adoption of creative and innovative technologies in delivery and learning at Universiti Teknologi MARA (UiTM).

CIDL Former Group

Please be informed, former group below has expired and changed to their own centre of resposibility. If you have any enquiry please directly contact their centre.

Learning Delivery Highlight

Virtual Reality

Virtual Reality allows students to experience destinations from across the world without ever having to leave the classroom. Imagine students being able to explore the outdoor surrounding while sat at their desks. This is what virtual reality education allows. Virtual reality can improve education by providing students with memorable and immersive experiences that would otherwise not be possible. What’s more, it can all take place within the classroom. Virtual Reality is accessible to every student and can be easily monitored by lecturers. Virtual experiences have the power to engage and inspire students in a unique and powerful way.

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Social Media

Collaborative Group for Social Media as Learning Delivery Platform (CGSM) under the Centre for Innovative Delivery and Learning Development (CIDL) is an initiative for enhanced learning delivery via most popular media, to provide a friendly learning experience for all! that is in line with the University’s lifelong and online learning aspirations. Learning should be deliverable, accessible, flexible and enjoyable for all. For that, social media is the best platform to be utilized as an alternative instrument for teaching and learning delivery.

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Open And Distance Learning (ODL)

With the advent of technology, higher education institutions no longer confined to the traditional brick and mortar learning and teaching methods. Open and Distance Learning (ODL) refers to the provision of flexible educational opportunities in terms of access and multiple modes of knowledge acquisition..

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Gamification is the concept of using game design elements and game principles in non-game environments to make them more fun and interactive. Gamification has been proven to increase the level of engagement and motivation in student learning. This is applied mainly in the classroom and online learning environments.

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